Go to file
Ethan Lee 2bdff17d3c Merge pull request #88 from Mailaender/minitk
Added generic RenderbufferStorage.DepthComponent
2015-07-08 14:34:02 -04:00
src bring back generic RenderbufferStorage.DepthComponent 2015-07-04 12:00:39 +02:00
.gitignore Update .gitignore 2014-05-31 19:55:44 -04:00
LICENSE Happy New Year, wait what day is it 2014-02-10 18:02:40 -05:00
Makefile Add back MiniTK, for those that need legacy GL/AL bindings support. 2015-04-22 15:06:52 -04:00
README Add back MiniTK, for those that need legacy GL/AL bindings support. 2015-04-22 15:06:52 -04:00
SDL2-CS.csproj Add back MiniTK, for those that need legacy GL/AL bindings support. 2015-04-22 15:06:52 -04:00
SDL2-CS.dll.config Add back MiniTK, for those that need legacy GL/AL bindings support. 2015-04-22 15:06:52 -04:00
SDL2-CS.sln Change SDL2# project names. 2013-11-04 14:51:28 -05:00
opentk.LICENSE Add back MiniTK, for those that need legacy GL/AL bindings support. 2015-04-22 15:06:52 -04:00

README

This is SDL2#, a C# wrapper for SDL2.

Project Website: https://github.com/flibitijibibo/SDL2-CS

License
-------
SDL2 and SDL2# are released under the zlib license. See LICENSE for details.

SDL2# currently uses parts of OpenTK, which is released under the MIT license.
See opentk.LICENSE for details.

About SDL2
----------
For more information about SDL2, visit the SDL wiki:

http://wiki.libsdl.org/moin.fcg/FrontPage

About the C# Wrapper
--------------------
The C# wrapper was written to be used for FNA's platform support. However, this
is written in a way that can be used for any general C# application.

The wrapper provides bindings for the following libraries:
- SDL2
- SDL2_image
- SDL2_mixer
- SDL2_ttf

We also provide bindings for OpenGL and OpenAL, taken from OpenTK.

Note that SDL2# will not provide every single SDL2 function. This is due to
limitations in the C# language that would cause major conflicts with the native
SDL2 library and its extensions.

SDL2# is a pure port of the C headers. The naming schemes for this library will
be exactly as they are done in the C library, with little-to-no concern for
"appropriate" C# style. The namespace indicates that this is SDL2, the class
names will indicate which library file the function/type/value exists in, and
everything else will be as close to the C version as technically possible.

Using MiniTK
------------
To use the OpenGL/OpenAL bindings, simply use them as you were with OpenTK,
but after calling SDL_GL_CreateContext, add the following lines:

OpenTK.Graphics.GraphicsContext.CurrentContext = yourContextIntPtr;
GL.LoadAll();

This will load the OpenTK entry points. It is strongly recommended that you
load your own entry points using SDL_GL_GetProcAddress and delegates, but
this has been provided for OpenTK compatibility.

Roadmap
-------
To see the current roadmap for SDL2#, visit the GitHub issues page:

https://github.com/flibitijibibo/SDL2-CS/issues