Nintendo 64 emulator.
https://nabile.duckdns.org/DotN64
Nabile Rahmani
18c8b8d041
Previously, it would cause infinite looping when iterating a value downwards, as the code relied on underflow logic to eventually return true in comparisons. With unsigned numbers, that would never occur. Specifically, some ROMs iterate the TLB index down and used a BGEZ opcode. |
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DotN64 | ||
DotN64.Desktop | ||
SDL2-CS@a16e9951f7 | ||
.ci-build.sh | ||
.gitignore | ||
.gitlab-ci.yml | ||
.gitmodules | ||
DotN64.sln | ||
LICENSE | ||
README.md |
README.md
.N⁶⁴
N64, meet .NET.
.N⁶⁴ is a work-in-progress emulator written in C#, the purpose of which is to personally learn more about the low-level aspects of computing.
This project was started thanks to ferris' amazing series called Ferris Makes Emulators, easing the introduction to emulation development with his thorough approach to the subject.
I strive to make the source code as elegant as I can while keeping an eye on performance.
Status
Game code is executed and audio/video interrupts are serviced, which probably cause the OS to save thread states as it switches contexts.
Goals
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Implement angrylion's RDP core in the short term.
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Support expansion devices such as the 64DD.
Requirements
Documentation
Please visit https://nabile.duckdns.org/DotN64/docs/ for documentation on this project.