First pass on video output.

- Added SDL video output.
- Send VI interrupts when the currently scanned line hits the interrupt register's.
- Added some program options related to video.
master
Nabile Rahmani 2018-06-27 16:12:46 +02:00
parent 34dfe21c05
commit 58a454f112
10 changed files with 379 additions and 15 deletions

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@ -57,6 +57,11 @@
<Compile Include="Program.cs" />
<Compile Include="AssemblyReleaseStreamAttribute.cs" />
<Compile Include="Updater.cs" />
<Compile Include="Point.cs" />
<Compile Include="SDL\Window.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="SDL\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

17
DotN64.Desktop/Point.cs Normal file
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@ -0,0 +1,17 @@
namespace DotN64.Desktop
{
internal struct Point
{
#region Fields
public int X, Y;
#endregion
#region Constructors
public Point(int x, int y)
{
X = x;
Y = y;
}
#endregion
}
}

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@ -2,6 +2,7 @@
using System.IO;
using System.Reflection;
using DotN64.Desktop;
using System.Linq;
[assembly: AssemblyTitle(nameof(DotN64))]
[assembly: AssemblyDescription("Nintendo 64 emulator.")]
@ -10,6 +11,7 @@ using DotN64.Desktop;
namespace DotN64.Desktop
{
using Diagnostics;
using SDL;
internal static class Program
{
@ -81,6 +83,29 @@ namespace DotN64.Desktop
case "-h":
ShowHelp();
return;
case "--no-video":
options.NoVideo = true;
break;
case "--video":
case "-v":
var resolution = args[++i].Split('x').Select(v => int.Parse(v));
options.VideoResolution = new Point(resolution.First(), resolution.Last());
switch (args[++i])
{
case "fullscreen":
case "f":
options.FullScreenVideo = true;
break;
case "borderless":
case "b":
options.BorderlessWindow = true;
break;
case "windowed":
case "w":
break;
}
break;
default:
options.Cartridge = arg;
break;
@ -126,23 +151,34 @@ namespace DotN64.Desktop
private static void Run(Options options)
{
var nintendo64 = new Nintendo64();
Debugger debugger = null;
Window window = null;
if (options.UseDebugger)
nintendo64.Debugger = new Debugger(nintendo64);
if (!options.NoVideo)
{
window = new Window(nintendo64, size: options.VideoResolution)
{
IsFullScreen = options.FullScreenVideo,
IsBorderless = options.BorderlessWindow
};
nintendo64.VideoOutput = window;
}
if (options.BootROM != null)
nintendo64.PIF.BootROM = File.ReadAllBytes(options.BootROM);
if (options.UseDebugger)
debugger = new Debugger(nintendo64);
if (options.Cartridge != null)
{
nintendo64.Cartridge = Cartridge.FromFile(new FileInfo(options.Cartridge));
nintendo64.PowerOn();
if (window != null)
window.Title += $" - {nintendo64.Cartridge.ImageName.Trim()}";
}
if (debugger == null)
nintendo64.Run();
else
debugger.Run(true);
nintendo64.PowerOn();
nintendo64.Run();
}
private static void ShowInfo()
@ -172,6 +208,8 @@ namespace DotN64.Desktop
Console.WriteLine("\t\t[action = 'stream', 's'] <stream>: Downloads an update from the specified release stream.");
Console.WriteLine("\t-r, --repair: Repairs the installation by redownloading the full program.");
Console.WriteLine("\t-h, --help: Shows this help.");
Console.WriteLine("\t-v, --video <width>x<height> <mode = 'fullscreen', 'f', 'borderless', 'b', 'windowed', 'w'>: Sets the window mode.");
Console.WriteLine("\t--no-video: Disables the video output.");
}
#endregion
@ -179,8 +217,9 @@ namespace DotN64.Desktop
private struct Options
{
#region Fields
public bool UseDebugger;
public bool UseDebugger, NoVideo, FullScreenVideo, BorderlessWindow;
public string BootROM, Cartridge;
public Point? VideoResolution;
#endregion
}
#endregion

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@ -0,0 +1,205 @@
using System;
using System.Runtime.InteropServices;
using static SDL2.SDL;
namespace DotN64.Desktop.SDL
{
using RCP;
using static RCP.RealityCoprocessor.VideoInterface;
internal class Window : IVideoOutput, IDisposable
{
#region Fields
private readonly IntPtr window;
private readonly Nintendo64 nintendo64;
private IntPtr renderer, texture;
private VideoFrame lastFrame;
private bool isDisposed;
#endregion
#region Properties
public string Title
{
get => SDL_GetWindowTitle(window);
set => SDL_SetWindowTitle(window, value);
}
public Point Position
{
get
{
var position = new Point();
SDL_GetWindowPosition(window, out position.X, out position.Y);
return position;
}
set => SDL_SetWindowPosition(window, value.X, value.Y);
}
public Point Size
{
get
{
var size = new Point();
SDL_GetWindowSize(window, out size.X, out size.Y);
return size;
}
set => SDL_SetWindowSize(window, value.X, value.Y);
}
public bool IsFullScreen
{
get => (SDL_GetWindowFlags(window) & (uint)SDL_WindowFlags.SDL_WINDOW_FULLSCREEN) != 0;
set => SDL_SetWindowFullscreen(window, value ? (uint)SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP : 0); // Could also go exclusive fullscreen with desktop bounds.
}
public bool IsBorderless
{
get => (SDL_GetWindowFlags(window) & (uint)SDL_WindowFlags.SDL_WINDOW_BORDERLESS) != 0;
set => SDL_SetWindowBordered(window, !value ? SDL_bool.SDL_TRUE : SDL_bool.SDL_FALSE);
}
#endregion
#region Constructors
public Window(Nintendo64 nintendo64, string title = null, Point? position = null, Point? size = null)
{
this.nintendo64 = nintendo64;
position = position ?? new Point(SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
size = size ?? new Point(640, 480);
window = SDL_CreateWindow(title ?? nameof(DotN64), position.Value.X, position.Value.Y, size.Value.X, size.Value.Y, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_RESIZABLE);
}
~Window()
{
Dispose(false);
}
static Window()
{
SDL_Init(SDL_INIT_VIDEO);
AppDomain.CurrentDomain.ProcessExit += (s, e) => SDL_Quit();
}
#endregion
#region Methods
private void PollEvents()
{
while (SDL_PollEvent(out var sdlEvent) != 0)
{
switch (sdlEvent.type)
{
case SDL_EventType.SDL_QUIT:
nintendo64.PowerOff();
break;
case SDL_EventType.SDL_KEYDOWN:
switch (sdlEvent.key.keysym.sym)
{
case SDL_Keycode.SDLK_ESCAPE:
nintendo64.PowerOff();
break;
case SDL_Keycode.SDLK_PAUSE:
nintendo64.Debugger = nintendo64.Debugger ?? new Diagnostics.Debugger(nintendo64);
break;
case SDL_Keycode.SDLK_r: // TODO: Reset.
break;
case SDL_Keycode.SDLK_f:
IsFullScreen = !IsFullScreen;
break;
}
break;
}
}
}
private IntPtr CreateTexture(VideoFrame frame)
{
uint pixelFormat = 0;
switch (frame.Size)
{
case ControlRegister.PixelSize.RGBA5553:
pixelFormat = SDL_PIXELFORMAT_RGBA5551;
break;
case ControlRegister.PixelSize.RGBA8888:
pixelFormat = SDL_PIXELFORMAT_RGBA8888;
break;
}
return SDL_CreateTexture(renderer, pixelFormat, (int)SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, frame.Width, frame.Height);
}
public void Draw(VideoFrame frame, RealityCoprocessor.VideoInterface vi, RDRAM ram)
{
PollEvents();
if (renderer == IntPtr.Zero)
renderer = SDL_CreateRenderer(window, SDL_GetWindowDisplayIndex(window), SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC);
if (frame.Size <= ControlRegister.PixelSize.Reserved) // Do nothing on Blank or Reserved frame.
{
// Might want to clear the screen.
SDL_RenderPresent(renderer);
return;
}
if (frame != lastFrame)
{
SDL_DestroyTexture(texture);
texture = CreateTexture(frame);
lastFrame = frame;
}
var textureRect = new SDL_Rect
{
w = frame.Width,
h = frame.Height
};
var rendererRect = new SDL_Rect
{
w = Size.X,
h = Size.Y
};
SDL_LockTexture(texture, ref textureRect, out var pixels, out var pitch);
// TODO: This should be moved to the VI itself, which would call VideoOutput methods instead.
for (vi.CurrentVerticalLine = 0; vi.CurrentVerticalLine < vi.VerticalSync; vi.CurrentVerticalLine++) // Sweep all the way down the screen.
{
if (vi.CurrentVerticalLine >= vi.VerticalVideo.ActiveVideoStart && vi.CurrentVerticalLine < vi.VerticalVideo.ActiveVideoEnd) // Only scan active lines.
{
var offset = pitch * (vi.CurrentVerticalLine - vi.VerticalVideo.ActiveVideoStart);
Marshal.Copy(ram.Memory, (int)vi.DRAMAddress + offset, pixels + offset, pitch);
}
}
SDL_UnlockTexture(texture);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, ref textureRect, ref rendererRect);
SDL_RenderPresent(renderer);
}
protected virtual void Dispose(bool disposing)
{
if (isDisposed)
return;
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_DestroyTexture(texture);
isDisposed = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}

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@ -100,6 +100,9 @@
<Compile Include="RCP\VI\RealityCoprocessor.VideoInterface.VerticalVideoRegister.cs" />
<Compile Include="RCP\VI\RealityCoprocessor.VideoInterface.VerticalBurstRegister.cs" />
<Compile Include="RCP\VI\RealityCoprocessor.VideoInterface.ScaleRegister.cs" />
<Compile Include="IVideoOutput.cs" />
<Compile Include="VideoFrame.cs" />
<Compile Include="Switch.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="CPU\" />

11
DotN64/IVideoOutput.cs Normal file
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@ -0,0 +1,11 @@
namespace DotN64
{
using static RCP.RealityCoprocessor;
public interface IVideoOutput
{
#region Methods
void Draw(VideoFrame frame, VideoInterface vi, RDRAM ram);
#endregion
}
}

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@ -1,4 +1,5 @@
using System;
using System.Threading.Tasks;
namespace DotN64
{
@ -30,6 +31,12 @@ namespace DotN64
CartridgeSwapped?.Invoke(this, value);
}
}
public IVideoOutput VideoOutput { get; set; }
public Switch Power { get; private set; }
public Diagnostics.Debugger Debugger { get; set; }
#endregion
#region Events
@ -54,16 +61,38 @@ namespace DotN64
#region Methods
public void PowerOn()
{
Power = Switch.On;
CPU.Reset();
PIF.Reset();
}
public void PowerOff() => Power = Switch.Off;
public void Run()
{
while (true)
{
CPU.Cycle();
}
if (VideoOutput != null)
Task.Run(() =>
{
while (Power == Switch.On && VideoOutput != null)
{
VideoOutput.Draw(new VideoFrame(RCP.VI), RCP.VI, RAM);
}
});
if (Debugger == null)
while (Power == Switch.On)
{
if (Debugger == null)
CPU.Cycle();
else
{
Debugger.Run(true);
Debugger = null;
}
}
else
Debugger.Run(true);
}
#endregion
}

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@ -15,7 +15,16 @@
/// <summary>
/// Current half line, sampled once per line (the lsb of V_CURRENT is constant within a field, and in interlaced modes gives the field number - which is constant for non-interlaced modes).
/// </summary>
public ushort CurrentVerticalLine { get; set; }
private ushort currentVerticalLine;
public ushort CurrentVerticalLine
{
get => currentVerticalLine;
set
{
if ((currentVerticalLine = value) == VerticalInterrupt)
rcp.MI.Interrupt |= MIPSInterface.Interrupts.VI;
}
}
public ControlRegister Control { get; set; }

8
DotN64/Switch.cs Normal file
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@ -0,0 +1,8 @@
namespace DotN64
{
public enum Switch : byte
{
Off,
On
}
}

38
DotN64/VideoFrame.cs Normal file
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@ -0,0 +1,38 @@
namespace DotN64
{
using static RCP.RealityCoprocessor;
public struct VideoFrame : System.IEquatable<VideoFrame>
{
#region Properties
public ushort Width { get; set; }
public ushort Height { get; set; }
public VideoInterface.ControlRegister.PixelSize Size { get; set; }
#endregion
#region Constructors
public VideoFrame(VideoInterface vi)
{
Width = (ushort)((vi.HorizontalVideo.ActiveVideoEnd - vi.HorizontalVideo.ActiveVideoStart) * (float)vi.HorizontalScale.ScaleUpFactor / (1 << 10));
Height = (ushort)(((vi.VerticalVideo.ActiveVideoEnd - vi.VerticalVideo.ActiveVideoStart) >> 1) * (float)vi.VerticalScale.ScaleUpFactor / (1 << 10));
Size = vi.Control.Type;
}
#endregion
#region Methods
public bool Equals(VideoFrame other) => other.Width == Width && other.Height == Height && other.Size == Size;
public override bool Equals(object obj) => obj is VideoFrame && Equals((VideoFrame)obj);
public override int GetHashCode() => Width ^ Height ^ (byte)Size;
#endregion
#region Operators
public static bool operator ==(VideoFrame left, VideoFrame right) => left.Equals(right);
public static bool operator !=(VideoFrame left, VideoFrame right) => !left.Equals(right);
#endregion
}
}